Inside the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show has come back to its platform, and it's safe to say that audiences were agreeably astonished by the caliber of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the gamer's experience.
We followed vault-dweller Lucy, striving to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the irradiated wilderness.
Setting the Stage for a New Chapter
The show's first season finale disclosed a major secret about who helped cause the atomic conflict that trapped a population in subterranean shelters for centuries. It also raised several enigmas unanswered for the upcoming chapter – and, on this occasion, hopes are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate Route 66 feeling of the game is so much rewarding to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its production team insisted on real props and locations were constructed, mirroring the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an translation, especially of a video game, is to feel like it’s authentic.”
In fact, virtually each creature you see on-screen is real, including the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by talented film-makers who are also longtime fans, in collaboration with the original creators behind the source material. This shared passion for the universe is evident in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This approach will foster a new viewing experience, something the team themselves are eager to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”